![]() Kirk is seemingly the only cadet to ever successfully ‘win’ the simulation, but only after he hacks into the system and reprograms it to allow him to rescue the civilian vessel.Īs well as its debut appearance in The Wrath of Khan, the Kobayashi Maru makes a reappearance in the 2009 reboot of the Star Trek film franchise, where Kirk once again cheats the system to save the freighter. ![]() ![]() The cadet taking the test in the opening scene of The Wrath of Khan, Saavik, attempts to rescue the Kobayashi Maru before the Enterprise is intercepted by Klingon ships and shot down.Ĭaptain James T. In Star Trek lore, the simulation is designed to test cadets’ character during a situation that spells certain death, for either the stranded civilians or the crew of the Starfleet ship. However, should they decide to abandon the vessel, the civilians on-board are doomed to be destroyed. Should the Starfleet ship enter this Neutral Zone, it would be breaking a treaty between the Federation and the Klingon nation, therefore provoking Klingon forces into hostile action. A civilian vessel called the Kobayashi Maru has become disabled within the Klingon Neutral Zone on the edge of Federation Space and sent out a distress signal to be rescued. One copy of Star Trek Adventures: The Klingon Empire Core Rulebook Collector's Edition supplied.Face the seemingly unwinnable Kobayashi Maru test for yourself in a new free supplement for the Star Trek Adventures RPG.įirst depicted in the opening scene of 1982 fim Star Trek II: The Wrath of Khan, the Kobayashi Maru test sees cadets from the Starfleet Academy placed in a simulation of an apparently impossible situation.Brought to you by an expert Star Trek development team, including award-winning Star Trek novelists, editors, and game designers.Historical excerpts, personal logs, and intercepted communications providing a new perspective on Star Trek lore and events.An introductory adventure designed to quickly get you and your fellow players playing brave Klingon warriors.A large selection of Klingon NPCs from all eras of play, as well as many antagonists, including Federation, Cardassian, Romulan, Borg, and Dominion characters and vessels.Guidelines for novice and experienced gamemasters on how to run Star Trek-themed adventures and campaigns of conquest and exploration for the daring crew of a Klingon warship.An extensive study of the Klingon Empire, including its history, culture, worlds, society, warships, technology, and more.A complete and updated version of the Star Trek Adventures 2d20 game system.Guidance on how to create your own Klingon-focused Star Trek stories of honour and glory on the final frontier.This collector's edition of the 390-page full-colour hardback Star Trek Adventures core rulebook is bound in a beautiful leatherette cover, stamped with the Klingon Empire insignia, and contains: ![]() It is a volatile time for the Empire as her brave warriors and bold crews ready for battle against whatever foes present themselves. Tensions are high and it remains to be seen how the Klingon Empire will get involved. Your warship and crew represent the best-trained and most honorable of Klingon warriors, and your cunning and abilities are needed now more than ever.Ī new threat looms from across the Gamma Quadrant, representing a worthy opponent for the worlds of the Alpha and Beta Quadrants. Your duties may take you to the edges of known space, to Klingon colonies in need, to the borders of neighbouring galactic powers, or into the eye of interstellar phenomena. THE KLINGON EMPIRE core rulebook for the Star Trek Adventures Roleplaying Game takes you to the Final Frontier of the Galaxy, where new worlds and new civilizations await bold Klingon warriors hungry for glory and honour. ![]()
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